Hello, this is my first Pico-8 game, and this is still an early version, but everything is fully functional. It's a Vampire Survivor clone.

You can level up, collect XP, increase your character stats, and more. There is a pause menu with your stats, a nice level-up screen, and high-score tracking.

I want to add a ton of more stuff, like new maps and weapons, etc... but I could not wait to show it off and have it on Splore!

My goal is to create a game as much as it is to write clean code and understand pico-8 / gamedev principle. So it's also very readable and OOP-oriented if you're interested in looking at it.

Source: https://github.com/Dimillian/pico8-suvivor/blob/main/survivor.p8

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survivors_linux.zip 745 kB
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survivors_osx.zip 3 MB
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survivors_raspi.zip 2 MB
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survivors_windows.zip 985 kB
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survivors.p8.png 24 kB

Comments

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(+1)

"Run, collect, run, upgrade, run, shoot, run, run, run". The 8-bit cemetery starts out easy enough, but the ghost and ghouls get faster and faster. Gamedev definitely stress-tests "clean code" practices. I am inspired by *Factorio* (the blogs were recently resumed) as a large-scale, performant, highly stable game.

I'm glad you liked both the code and the game!